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Summer Series Rule Book - East Bay Summer Series


RULE 1 - COURT LAYOUT See diagram.((sketches are shown following this document))
Section A. Semi-PERMANENT COURTS

1. Dimensions - A horseshoe court shall be a level rectangular area 6 ft wide and a minimum of 46 ft long. A north-south setting is recommended for outdoor courts to minimize the effects of the sun. Tournament officials can approve courts in facing different directions.

2. Pitcher's Box - The pitcher's box is the square 6 ft by 6 ft area at each end of the court. It is composed of 2 parts - 1) the pit, and 2) the pitching platforms. a. PIT - The pit is a rectangular area filled with the substance onto which the shoes are pitched. Its maximum length (in the direction in which the shoes are pitched) is 72 inches and its minimum length is 43 inches. Its maximum width is 36 inches and its minimum width is 31 inches. The pit must be centered in the pitcher's box. If the pit is less than the maximum dimensions, the extra space shall be filled with the same material of which the platforms are made, or some other material different than the pit substance, and shall be level with the pit and platforms. b. Pitching Platforms - The pitching platforms flank the pit to its left and right sides and are parallel to each other. They shall be level with each other and to the top of the pit. They shall be 18 to 20-1/2 inches wide (depending upon the width of the pit) and shall be a minimum of 6 ft. long.

3. Stakes - The stake is the target at which the shoe is pitched. Each stake shall be centered between the platforms with a minimum of 21 inches from the stake to the front and back of the pit. On regulation courts the stakes are 40 ft. apart. This is measured from the front of each stake level with the pitching platform. Stakes shall be 1 inch in diameter and may be made of cold-rolled steel, mild iron, soft metal or synthetic material. Each stake shall be no shorter than 14 and no higher than 15 inches above pit level and they shall both have an approximate 3 inch lean toward each other.

4. Pit Substance - Clay, sand, dirt and synthetic compositions are all legal substances to put in the pit. The minimum depth of the substance shall be 4 inches. An 8 inch depth is recommended.

5. Extended Platforms - The pitching platforms on either side of the pit shall be extended forward (toward the opposite pit) an additional 10 feet to accommodate pitching at shorter distances. The front of the extended platforms shall be 27 feet from the opposite stake. The extended platforms shall be level with and be of the same width and material as the full-distance platforms. It is recommended that the 14 feet between the front ends of the platforms be filled in (using the same material as the platforms) to provide a continuous level walking surface between the two pitcher's boxes.

6. Multiple Courts a. Side-by-side - To eliminate distraction and safely separate activity, stakes of courts adjacent to each other shall be a minimum of 10 feet apart. A greater distance (at least 12 feet) is preferable. b. Back-to-back - A minimum of 16 feet and a protective barrier must separate the stakes of back-to-back courts.

7. Backboards & Protective Barrier a. Backboards - Every pit should have a backboard. It should be at least 3 feet behind the stake, be at least 1 foot high and extend the width of the pit. For spectator visibility, a mesh netting or chain link material is recommended. If of solid material, it should be a color that will provide a contrasting background so as to keep the stake visible for the contestants.

8. Foul Lines - Foul lines shall be defined by lines extending across the front of the full-distance and extended platforms. This places them perpendicular to an imaginary line between stakes at 37 and 27 ft. respectively from the front of the opposite stakes. (Measured at the level of the pitching platform).

9. Imaginary Stakes - Imaginary stakes shall be marked midway between the left and right extended platforms at a distance of 30 feet from the opposite stakes. They shall also be marked on the full-distance platforms at a distance of 40 feet from the opposite stakes if the stakes are not 40 feet apart. Note: The Summer Pitch Tournament Association realizes that many sets of courts now in existence do not meet all of the conditions listed in Rule 1. All new courts shall be constructed using the guidelines in Rule 1 and charters are encouraged to modify their existing courts to meet these standards as soon as possible.

RULE 2 - PLAYING EQUIPMENT - THE HORSESHOE

Section A. Legal Shoes the sport of horseshoes is played with specially manufactured equipment. Any official (legal) horseshoe must be sanctioned and approved by the Summer Pitch Tournament Association and must pass the following maximum weight and measurement standards. (There are no minimum standards): 1) It shall not weigh more than 2 pounds, 10 ounces; 2) it shall not exceed 7-1/4 inches in width, 7-5/8 inches in length and, on a parallel line 3/4 inch from a straightedge touching the points of the shoe, the opening of the shoe must not exceed 3-1/2 inches. (A 1/8 inch tolerance to 3-5/8 inches is allowed on used shoes.) No part of the original manufactured shoe may exceed one inch in height. Shoes not meeting these requirements shall not be used in Summer Pitch Tournament Association sanctioned competition and all games pitched with illegal shoes shall be forfeited. All horseshoes used by a pitcher may be checked at any time to verify they are legal shoes for weight, measurement and altered shoes. This checking will be done by a judge or other tournament official.

Section B. ALTERED SHOES Any shoe which has been changed from its original design (calk, notch, etc.) shall be considered an "altered" shoe. An "altered" shoe is illegal and cannot be used in sanctioned play. Note: The Summer Pitch Tournament Association Executive Council has the right to waive the "altered" shoe provision for a physically impaired contestant.

Section C. SHOES SANCTIONED BY OTHER COUNTRIES any shoes sanctioned by another country are permissible in Summer Pitch Tournament Association sanctioned play only for contestants from that country, and then only if they meet Summer Pitch Tournament Association specification. They are not allowable (for U.S. citizens) in Summer Pitch Tournament Association sanctioned events unless they are also sanctioned by the Summer Pitch Tournament Association. RULE 3 -

PITCHING DISTANCES
Section A. Males
1. Juniors - Junior contestants may pitch from any place on either the full-distance or extended platforms. They must observe the 27 foot foul lines. Juniors' age nine or under, for the entire calendar year, may observe a 20-foot foul line.
2. Open Men and Seniors - All Open Men and Senior contestants shall pitch from on or behind the full distance platforms adjacent to the pits and observe the 37 foot foul lines. Physically impaired males in these categories may be given permission by the governing Summer Pitch Tournament Association officials to move on to the extended platforms and observe the 27 foot foul lines. ((Note pitchers impaired by alcohol or other foreign substances do not apply)).
3. Elders - Elders are classified as short-distance pitchers, shall pitch less than the full-distance, and observe the 27 foot foul line.

Section B. Females - All female contestants may pitch from any place on the full-distance or extended platforms and observe the 27 foot foul lines, except that any woman pitching in an Elders class must pitch less than 40 feet.

RULE 4 - PIT PREPARATION AND MAINTENANCE

Section A. Every effort shall be made to keep the substance in the pit in soft loose dirt condition so the shoes will not bounce or move around after coming in contact with the substance. The substance in the pit shall be watered (if necessary) and leveled to the top of the surrounding platforms (unless the pits are raised) before a game starts. Each contestant is responsible for one pit, but a contestant may have someone else do the preparation. During a game, a contestant shall not step on, mash, or otherwise repair any of the substance in the scoring area of the pit without the consent of the opponent or a tournament official. Repair needed because of a measured shoe or a shoe which was "buried" shall be handled using the same guidelines.

NOTE: Pits composed of sand or dirt often "hollow out" after a few innings. A blanket statement by the tournament director (made before competition begins) shall allow the leveling of these courts as needed without constant consent between the contestants. Section B. With the permission of the tournament committee, the stakes may be painted for visibility purposes before a game starts. This procedure shall not be done while a game is in progress, unless both contestants agree to do it.

RULE 5 - GAME PREPARATION Section A. It is customary for contestants to find out their court assignments and warm up on the court for their first game. The court should be prepared for play during this time in order to get all games started about the same time.

Section B. Each game will begin with the flip of a shoe or coin. The winner of the flip will have choice of first or second pitch.

Section C. Only after all games of a round are complete. Contestants shall go promptly to their next assigned court and each prepares one pit for play. (If during the time it takes to complete a round a contestant wants to practice he/she shall practice on the court where they just finished their game so as not to be a distraction by preparing a court near a game still in progress.) After both pits have been prepared, the contestants have the option to pitch no more than four warm up shoes. Then the game must start immediately.

Section D. A contestant may practice while waiting for their next opponent.

RULE 6 - PLAY OF THE GAME AND VALUE OF THE SHOE

Section A. Innings The game is broken down into innings. Each inning consists of four pitched shoes, two by each contestant.

Section B. Value of the Shoe 1. Ringer - A ringer is a shoe which comes to rest encircling the stake. A straightedge touching both points or any part of the heel calks of the shoe must clear (not touch) the stake in order for a shoe to be declared a ringer. A ringer has a value of three points. 2. Shoe in Count - A shoe which is not a ringer but comes to rest with any portion of it within a horse shoe length of any part of the stake is a shoe in count. A shoe in count has a value of one point. 3. A "leaner", a shoe which is touching the stake (but not a ringer), is considered to still be upright (+5 degrees from the ground) has a value of two points. 4. Shoe Out of Count - A shoe which comes to rest further than a horseshoe length from the stake is a shoe out of count and has no scoring value. A shoe which is declared to be a foul shoe (see Section H) is considered to be a shoe out of count (no matter where it comes to rest).

Section C. Delivery of Shoes
1. The contestant pitching first shall deliver both shoes (one at a time) and then the other contestant shall deliver both shoes (one at a time). A contestant may deliver the shoes from either the left or right platform but, in any one inning, both shoes must be delivered from the same platform. A contestant shall pitch the entire tournament with the same hand or arm, except in the case of a medical emergency.
2. A contestant shall deliver both shoes within 1 minute. The time shall start when the contestant steps onto the platform with the intention of pitching. (As opposed to retrieving shoes or removing foreign material from the platform).

NOTE: Extra time taken to repair a damaged shoe by filing a burr, etc., or a delay resulting from a distraction not caused by the contestants, shall not be penalized.

Section D. Position of Contestants during Delivery
3. THE PITCHER. During the entire address and release of the shoe, the pitcher must not start or step completely outside the platform with either foot. Exceptions: (a) A contestant observing the 37 ft foul line may start directly behind the platform provided they step within it when they release the shoe. (b) A physically challenged contestant must have at least some contact with the platform and be completely behind the 27 ft. line when the shoe is released.

4. THE OPPONENT. An opponent's position when not pitching, shall be standing stationary on or behind the same court's opposite platform and at least 2 feet behind a contestant who is pitching from the same or adjacent court. In mixed distance pitching, a short distance pitcher who pitches first must return to this position on or behind the 40-foot platform.

5. THE CONTESTANTS. If both contestants use the same platform to deliver their shoes, the contestant pitching first should cross over to the other platform in front of the pit and then move to the proper position. (see #2) As the first contestant is crossing in front the second contestant should be crossing over in back and mounting the platform from the rear. If both contestants use opposite platforms, the contestant who pitches first should step directly back to the proper position described in #2 of this section. 6. No contestant shall walk to the opposite stake (except to remove a foul shoe) or be informed of the position of any pitched shoes prior to completion of an inning.

Section E. Flow of the Game
1. Once the four shoes in an inning have been pitched, the contestants shall walk to the other end to determine the score for the inning and retrieve their shoes. No shoe shall be moved before its scoring value is determined. If the decision is in doubt, a judge shall be called. The judge shall make the necessary measurement(s) and determine the scoring for the shoes in question. (Contestants are encouraged to carry measuring devices and to make their own decisions whenever possible to help speed up play.) Play shall continue in similar fashion in each inning until the game limit is reached.

2. At any one time, a contestant shall carry and use only two horseshoes during the course of a game. A spare shoe or shoes should be kept available at court side in case of a broken shoe or if the contestant desires to switch shoes. Shoes may be switched between innings, but not during an inning unless a shoe breaks (see Section F).

3. If it is discovered during an inning that a contestant has pitched the shoe of an opponent, then if the contestants agree the remaining shoes may be pitched and the score be based on the shoes they pitched. If they don't agree on pitching the remaining shoes then the shoes shall be picked up and the entire inning shall be re-pitched using the correct shoes. If the contestants fail to discover the error until after all four shoes have been pitched, the inning shall be scored on the basis of whatever shoes they pitched. If agreement cannot be reached, a judge shall be called. Based upon the input from the contestants, the judge shall either determine the scoring for the inning or void it and order it to be re-pitched.

4. When a shoe is being measured by a contestant and it (or the stake) is accidentally moved, the inning shall be scored only if the contestants can come to an agreement. If no Agreement can be reached, a judge shall be called. As in (3) above, the judge shall either determine the scoring or void the inning and order it to be repitched.

EXCEPTIONS: If one or more shoes (are obvious ringers and have been agreed to by the contestants) are moved to make a measurement they need not be repitched. Only the shoe(s) in question when the shoe or stake was moved must be scored or ordered repitched by the judge. If one or more shoes are below the shoe(s) in question, they will be scored and remain in place for the repitch. No scored shoes will have the scoring changed due to a repitch.

NOTE: If a judge moves a shoe (or the stake) while making a measurement, the judge shall either determine the scoring for the inning or void it and order it to be repitched. 5. It is legal for a contestant to carry and use a blunt ended hook or shoe pick-up device not exceeding 36 inches in total length. Any hook on the device cannot protrude more than 2 inches from the main shaft. Care should be taken in using the hook so as not to endanger the opponent. Also, contestants are encouraged to carry a file and towel to keep their shoes smooth and shoes and hands clean and dry.

Section F. Broken and Cracked Shoes

1. Broken Shoes a. If a shoe breaks into two or more parts when it hits the stake or lands in the pit, the parts shall be removed and another shoe shall be allowed to be pitched instead. If the shoe broke when striking the backboard or other "foul" ground, it is foul and may not be repitched. b. If a shoe has landed in the pit and becomes broken by having another shoe land on it, it shall be scored as it appears to lay. If there is any disagreement, a judge shall be called. The judge shall either determine the scoring for the inning or void it and order it to be repitched.

2. Cracked Shoes - If a shoe is discovered to be cracked (but not completely broken in two), it shall be scored as it lays. Once the scoring is determined, it shall be replaced.

Section G. Broken Stakes A broken stake is defined as any stake not in the same position as when the game started, and when both contestants agree that it is broken. When the stake breaks during an inning, the game shall be discontinued at the end of the previous inning and the stake replaced. If a stake breaks as the result of being struck by the fourth shoe of the inning, then it shall be counted. If they cannot agree, then a judge shall be called. The judge shall either determine the scoring for the inning or void it and order it to be repitched. (Once the scoring is determined, the tournament officials may decide to complete the game on another court or hold the completion until a later time.) If not, once the stake is replaced, the contestants may take four warm up shoes each (if they so desire) and play shall resume.

Section H. Foul Shoe A foul shoe is a shoe which was delivered in non-compliance with one of the rules of the game. It scores as a shoe out of count and is to be removed from

VALUE OF THE SHOE The pit (if it is in the scoring radius of the stake) before any more shoes are pitched. Shoes already in the pit that have been disturbed by a foul shoe are not to be removed, unless they were knocked into foul territory and are returned to the scoring area. 1. The following are rule violations that must be spotted and called by an assigned judge. The penalty is to declare the shoe a foul shoe.
(a) Any shoe pitched when the contestant has made contact with the foul line before the shoe is released.(Rule 1,#8)
(b) Except as provided in the "Exceptions" of Rule 6, D, #1 any shoe pitched when the contestant has started or stepped completely outside the pitching platform with either foot before releasing the shoe
(c) Any shoe not delivered within the thirty second time limit. (Rule 6, Section C, #2).
(d) One shoe when a contestant has illegally stepped on the scoring area of the playing surface. When this violation occurs, the contestant shall pitch only one shoe in the next inning. The second shoe shall be carried to the other end or thrown for no points and cleared out. (Rule 4, Section A).
(e) The second shoe, if it is pitched from a different platform than the first shoe. (Rule 6, Section C) 2. The following occurrences are also considered foul shoes and the shoes must be removed from the pit (if they are in the scoring radius of the stake) before any more shoes are delivered unless all competitors in that game agree to leave the shoe where it is. a. Any shoe which contacted the background, court frame, or any ground outside the pit before it came to rest. b. Any shoe which struck a previously defined object such as a tree limb, wire, indoor court ceiling, etc.

NOTE: A shoe which strikes a foreign moving object (this does not include foreign beer bottle or cans) is not foul and may be repitched. c. The second shoe if the contestant changes shoes after the first shoe has been pitched. The only exception is if the first shoe has broken in two and qualifies for a repitch.(Rule 6 Sec E, #2) d. Any shoe that leaves a contestant's hand once the final forward swing of the delivery process has started shall count as a pitched shoe. If it touches any ground outside of the target pit, it shall be counted as a foul shoe. A shoe that is accidentally dropped by a contestant before the final forward swing has started shall not be considered foul and may be picked up and pitched. 3. A contestant's shoes shall be called foul if the contestant removes any shoe before the scoring of that shoe has been agreed upon. A judge shall be called if a decision cannot be reached. The judge shall determine the scoring for the inning.

Section I. Protests if a contestant desires to make a protest, the protest shall be made to the judge or tournament official at the time the problem occurs. The tournament committee shall make the final ruling on all protests.
RULE 7 - LENGTH OF THE GAME The length of a game shall be determined before play begins. There are three options:
  1. Point Limit - The game shall be played to a predetermined number of points. 15 or 21 points is the suggested amount. The first contestant to reach (or exceed by at least 2 points) that amount is the winner. All final matches will be played to 21.
  2. Skunk – This is when one team reaches 11 points and the opposing team score remains at 0. The game is over.
  3. Time Limit – All games will be played to a predetermined time limit of 35 minutes. For further explanation (See Rule 6 Section C,#1)
a. A calibrated and approved stop watches counter will be supplier by tournament officials at every pit. b. Plays responsible to START the stop watch/Timer at the beginning of match and STOP at the conclusion of 35minutes. (See Rule 6 Section C,#3) c. The team with the highest score at the end of 35 min will be deemed the winner. For further explanation (See Rule 6 Section C,#1) d. In the event of a final championship game, the time limit rule will not be utilized. The winning team must achieve 15/21 points (this can happen 2 games in a row if the loser bracket team wins first match)



RULE 8 - SCORING THE GAME - SINGLES PLAY There is one method of scoring in horseshoes - cancellation Section A. Cancellation Scoring

1. In cancellation scoring, only one contestant can score in each inning.
a. Ringers - Ringers cancel each other. A ringer of one contestant shall cancel a ringer of the other contestant those shoes shall not score any points. Any uncancelled (live) ringer scores three points.
b. Shoes in Count - A shoe in count shall score one point under the following conditions:
1. If there are cancelled ringers and no live ringer, the closest shoe in count to the stake shall score one point.
2. If there are no ringers, the closest shoe in count shall score one point. If the other shoe of that same contestant is the second closest shoe in count, it shall also score one point.
3. If there is one uncancelled ringer and the other shoe of the scoring contestant is the closest shoe in count to the stake, it shall score one point (four point’s total).
4. If there is “Leaner” with no other opposing pitcher matches or beats (with a ringer) 2 points are awarded.
5. If there is “Leaner” and the other shoe of the scoring contestant is the closest shoe in count to the stake, it shall score one point (three point’s total).
NOTE: Opposing contestant's shoes in count that are touching the stake or are determined to be an equal distance from the stake shall cancel each other and, like cancelled ringers, shall score no points. In that situation, the next closest shoe in count, if there is one, shall score one point.
1. Calling the Score
a. Points shall be awarded in the following situations. The contestant scoring the points shall call the score.
1. No ringer with the closest shoe in count - call "one point".
2. No ringer with the two closest shoes in count - call "two points".
3. One ringer with either no shoe in count or the other contestant having the closes shoe in count - call "one ringer, three points".
4. One ringer with the closest shoe in count - call "one ringer, four points".
5. Two canceled ringers with the closest shoe in count - call "one ringer each, one point".
6. Two cancelled ringers with one uncancelled ringer - call "three ringers, three points".
7. Two uncancelled ringers - call "two ringers, six points".
b. No points shall be awarded in the following situations. The score shall be called by the contestant who pitched second.
1. All four shoes out of count - call "Open Pit", “OP Cords”, “Whoopi Goldberg”.
2. Two cancelled ringers with no shoes in count or with the other two shoes an equal distance from the stake - call "one ringer each, no score".
3. Four cancelled ringers - call "Four Dead".

RULE 9 - PITCHING ROTATION DURING THE GAME
Section A. When the game is to be played under cancellation scoring, there is one way to determine who shall pitch first in the next inning once the game has started. The method to be used shall be determined before play begins.
1. The contestant who scored in the preceding inning shall pitch first in the next inning. If neither pitcher scores, the contestant who pitched second last (also known as “follow your shoes”) in the preceding inning shall pitch first in the next inning.

Section B. If it is discovered during an inning (before all four shoes are pitched) that the wrong contestant has pitched first, the shoes pitched so far in that inning shall be picked up and the inning shall be repitched. If the error is not discovered until after all four shoes have been delivered, they shall be scored as they lay and the correct rotation shall be re-established for the rest of the game.

RULE 10 - DOUBLES PLAY Section A Regular Doubles In regular doubles, each team uses one pair of shoes and the contestants stay at the same end of the court for the entire game. To begin the game, the highest rated contestants shall decide first pitch and pitch their shoes, just as in singles competition. Their partners at the other end shall decide and call the score, retrieve the shoes and pitch them back and the same procedure is followed. The decision on who pitches first in each inning is contingent upon the scoring system being used, following the rules of singles play. There are no substitutions allow, if one player is not present or unable to continue a forfeit will be deceided by tournamnet officals.

RULE 11 - APPROPRIATE SUMMER PITCH TOURNAMENT MEMBER CONDUCT
Section A. On the Courts All Summer Pitch Tournament Association members, while in competition, maybe allowed to make disturbing noises & movements that would/could distract the opponent or competitors on adjacent courts. Projectiles & Foreign objects MAY NOT be used to distract opposing team.

Section B. Behavior Any Summer Pitch Tournament Association member who indulges in heckling, unfair rooting, or any other form of unsportsmanlike conduct toward any Summer Pitch Tournament Association member or tournament official, shall be subject equal to or greater treatment during tournament and the tournament site. This covers any inappropriate behavior (including profane or abusive language) in, or around, the court area. The member shall also be subject to shots of liquor or public humiliation. Suspension from the Summer Pitch Tournament Association is impossible

Section C. Alcohol, Drugs, and Performance Enhancements 1. Any Summer Pitch Tournament Association member who is challenged with alcohol or any other substance offered to a team by team member or opposing team cannot be denied. This included: shots of booze, pounding beers, and taking drinks of any type of beverage must be accepted or penalty will result. Penalties will be determined by the 2 teams before match begins. Tournament organizers always have the final say on penalties NOTE: If one of the pitchers does not drink alcohol any liquid can be substitute for the challenge same rules apply for other contestants with sobriety requirements.

2. Substance that are permitted
GENERIC NAME BRAND NAME Alcohol beer, wine, spirits Tobacco cigarettes, smokeless tobacco, nicotine patch, cigars benzoylecognine cocaine delta 9-THC-carboxylic acid marijuana amphetamine and its analogs opiates morphine and codeine phencyclidine PCP methylenedioxymethamphetamine MDMA, Ecstasy Creatine Monohydrate DHEA Ibuprofen Advil, Motrin, Nuprin, Medipren Pseudophedrine Sudafed, Actifed Loratadine Claritin Ephedrine Ma Huan, Chi Powder

3. Band Substance List is as follow:
GENERIC NAME BRAND NAME
Androstenediol Androstederm Androstenedione Androstan, Androtex Bolasterone Myagen Boldenone Equipoise, Parenabol Clostebol Turinabol, Steranabol Danazol Cyclomen, Danatrol Dehydrochlormethyltestosterone Oral-Turinabol Dihydrotestosterone DHT, Stanolone Dromostanolone Drolban Ethylestrenol Maxibolin, Orabolin Fluoxymesterone Halotestin Formebulone Esiclene, Hubernol Furazabol Miotolon Gestrinone Tridomose 17-Hydroxypregnenedione - 17-Hydroxyprogesterone - Mesterolone Proviron Methandienone Danabol, Dianabol Methandriol Androdiol Methandrostenolone Dianabol Methenolone Primobolan Methyltestosterone Metandren Mibolerone Testorex 19-Norandrostenediol 19-Diol 19-Norandrostenedione 19 Nora Force Norethandrolone Nilevar 19-Nortestosterone (Nandrolone) Deca-Durabolin Oxymesterone Oranabol Oxymetholone Anadrol Progesterone Stanozolol Stromba, Winstrol Testosterone Andronate Trenbolone Finaject

And related substances
a. HUMAN OR ANIMAL GROWTH HORMONE
b. BETA-2-AGONISTS (CLENBUTEROL, ETC.)
c. HUMAN CHORIONIC GONADATROPIN
MASKING AGENTS
a. DIURETICS GENERIC NAME BRAND NAME Acetazolamide Amilco Amiloride Midamor Bendroflumethiazide Aprinox Benzthiazide Aquatag Bumetanide Burine Chlorothiazide Diuril Cyclothiazide Anhydron Ethacrynic Acid Edecrin Furosemide Lasix Hydrochlorothiazide Aprozide Hydroflumethiazide Leodrine Methyclothiazide Aquatensen Metolazone Zaroxolyn Polythiazide Renese Probenecid Benemid Quinethazone Hydromox Spironolactone Aldactone Triamterene Jatropur, Dytac Trichlormethiazide Anatran

CERTAIN STIMULANTS GENERIC NAME BRAND NAME
Methylephedrine - Fenfluramine Phen-Fen, Redux Norfenfluramine - Phentermine Fastin, Adipex, Ionamin Modafinil Synephrine Bitter Orange, Citrus Aurantium


RULE 12 - TOURNAMENT PLAY
Section A The standard method of Summer Pitch Tournament Association sanctioned tournament play is double elimination play with contestants initial seeding by random will be placed into appropriate brackets to start tournament play. No special privileges for past champions. In some cases depending on number of participating pitchers a team may be fortunate to receive a round one bye.

Section B The rules used to seed contestants in all Summer Pitch Tournament Association sanctioned tournaments are found in Articles X-XII of the Summer Pitch Tournament Association Bylaws.
a. All members of Summer Pitch Tournament Association must have a team name. If no team name, the event organizers will assign the team name for the 2 players.

Section C The Summer Pitch Tournament Association Dress Code for Tournament play is pitcher dresses at there own risk. Shoes/Sandals are encouraged, but not required, for Summer Pitch Tournament Association sanctioned play. a. Uniforms are not required but show class and professionalism to Summer Pitch Tournament Association members.
b. No cleeted shoes can be wore these would be considered unfair advantage and cleats are forbid in tournament play
c. Gloves may not be worn. This can compromise the method of with a shoe is pitched. All gloves are forbid. If a pitcher demands a glove is not compromising the throw and is using the glove for hygienic reason the administration will determine if this is acceptable.

Section D Award Etiquette There is several awards issue during a Summer Pitch event. Summer Pitch Champions, Ringer King Award, and Kings of the Losers Bracket are the 3 awards currently up for grabs on game day.

  1. Summer Pitch Champions - In the event of winning Summer Pitch Tournament winners will receive the pride of Summer Pitch Championship Trophy & Cash Prize.
· Championship Trophy will be awarded · Winners will have there picture taken · Team names and pitchers name will be archived. · Ca$h prize will be issued at the end of tournament
  1. Ringer King- Ringer Tally Cards will be issued for each team before every match. Each team is responsible for keeping accurate records of all ringers. All 4 players on a court must agree when a ringer is scored. A Summer Pitch Official or third party judge will help decide a “legal” ringer. Ruled Edged ringer gauges will be available at all tournaments to determine if a ring is legal. Tournament score keeper will keep a log of each player’s ringer total. At the end of the tournament 1 person will become Ringer King. In the event of tie the total number of people. Who have the most ringers will have a sudden death pitch off. A coin toss will decide who leads off. If more than 2 players are in the pitch off then the order will determined by tournament status. The highest placing pitcher goes first.
· ALL ringers are tallied, even if ringers are cancelled · Both teams may review other teams ringer cards · Cards will be signed by tournament score keeper and scoring players score cards
  1. King of the Loser Bracket (3rd place) – The team who loses in the early rounds of the tournament will be forced to continue playing in the loser’s bracket. The team who can survive the longest and win the most games in the loser bracket will become the King of the Losers Bracket
· Total loser bracket wins will only be counted. · It is not possible to be kings of the loser bracket and tournament champion. · A prize & recognition will be given to the kings of the loser’s bracket. Section E Defending the Title
  1. If Summer Pitch Tournament Association members are not present to defend the Title tournament play will commence and the Title will be up for grabs. This will terminate and such win streak a team has/had going.
  2. The Title cannot be challenged outside of major tournament play (4 or more teams equate a major tournament.)
  3. Tournament officials will do there best to work with current champions to schedule play on best possible date.

RULE 13 - TOURNAMENT AND SANCTIONED LEAGUE ADMINISTRATION
Section A All Summer Pitch Tournament Association sanctioned tournaments and leagues shall have a designated score keeper and/or director to administer the activities. The committee or director shall:

1. Publicize the event.
a. Announce the date, place, entry fee, prize list, registration deadline, and any other information a member will need in order to participate.
b. Announce classifications available to entrants.
c. Announce the method of play (cancellation), the length of the games (21 points) and whether or not alternate pitch will be used.
d. Announce if 11-0 deficit constitutes as a skunk and the game ends
2. Set up the playing format, assign contestants to their proper courts and provide contestants with a schedule of games to be played.

3. Make sure all entrants are Summer Pitch Tournament Association members.

4. Arrange for the score tower for each court and for their remuneration. The method and amount of pay shall be announced before play begins. The side on which the score tower resides will be the responsibility of these player to track the score accurately.

5. Have statisticians available for the compilation of tournament results.

6. Have judges available.

7. Handle all protests and make the final decisions on any items that may come up.

8. Make the decision to halt play because of inclement weather and decide when play shall continue if conditions improve.

9. Make the awards and presentations at the end of play.

10. See that the results are sent to the charter statistician (Summer Pitch Tournament Association) for proper recording.

Section B Judges. See judging guidelines.

1. Judges shall be appointed by the tournament committee. Their duties are:
a. To enforce the rules and issue the proper penalties if violations occur.
b. To measure for ringers, the closest shoe to the stake and shoes in count when asked to do so by the contestants.
c. To help make the proper decision in situations involving broken shoes, broken stakes, shoes and stakes moved by contestants during measurements, shoes pitched out of turn and a contestant's shoes mistakenly pitched by the opponent.
d. To act as a liaison between the contestants and the tournament committee in all possible situations.
2. The decision(s) made by judges in 1,a-c above shall be accepted as final by the contestants and the game shall continue on from that point.


END OF RULES

diagram


BACKBOARDS 1. Height.........................................12 INCHES
2. Width.................................................3 feet
3. Distance behind stake.......................4 feet
4. Material..............................2x12 hardwood
5. Paint Color...................contrast stake color

FENCE 1. Minimum Distance from stake............8 feet

2009 East Bay Summer Series All rights reserved. No portion of These rules may be duplicated, redistributed or manipulated in any form. By accessing any information beyond this page, you agree to abide by the Summer Pitch Privacy Policy / Your California Privacy Rights and Terms of Use All rights reserved.



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